Animation
Animation
MagmacerosSubmission for Punisher’s “Boss Fight Challenge.” I used the Bloomoceros model I created in Zbrush, re-polypainted it, used the quad-draw tool in maya to retopologize the model to be able to be animated inside of Maya. Animated, lit, and rendered inside of Maya. The character running is from Mixamo. Year: 2023
Animation
Spiderman Landing PoseThis project was for a Real-Time Animation class in college. I used spiderman reference and animated the camera and character all in Unreal Engine 5. Year: 2025
Animation
Spiderman 2099 Unreal Engine Short FilmThis project was for a Real-Time Animation class in college. Environment kitbashed from owned assets. Facial motion capture via Live Link, combined with Mixamo and hand animation. Animated, lit, and rendered in Unreal Engine 5. Sound design and color grading completed in DaVinci Resolve. Year: 2025
Animation
Forgotten PianoTThis was a personal project focusing on art style, surrealism, and lighting. I did a cloth simulation over the piano in Maya and added an atmosphere volume to create depth. Created in Maya, Colored in Davinci Resolve. Year: 2025
Hard-surface, environment, and character-focused modeling for production-ready assets.
Motion, timing, and storytelling — from short loops to polished sequences and reels.
Sketching, illustration, and hand-crafted work that supports concepts and final visuals.
Compositing, cleanup, enhancements, and cinematic effects to elevate the final shot.
Contact
Want to collaborate or ask about a project? Reach me here.